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One of the big promises of Silverlight is that you can involve your designers more in the development process. Learn what pitfalls to watch out for that can derail this and some techniques you can use to improve the designer-developer workflow in Silverlight. Following these techniques will also lead to more maintainable code.
Bill Reiss is a Microsoft Silverlight MVP and Software Engineer at Vertigo Software. Bill is active in the Silverlight game development community and is currently finishing up a beginning Silverlight book for Manning publications. His open source SilverSprite library helps game developers run their XNA 2D games using Silverlight and he frequently presents at local events on Silverlight and XNA.